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Sprinkle

I make this simple model as example for one friend, which struggle with unvraping MoI models. So this is some kind of tutorials, or better to say advice.
When export from MoI3D ( as Ngons ), geometry is usually mess, it's hard to mark seems. So I assign different colors ( materials ) to parts of model which I want to be UV islands. Ehen import such model it's very easy to make UV, only need to mark some edges as seems sometime.
Although this is just example I go further and make textures in Substance and render it in Blender Octane and Cycles X ( Blender 3.0 ). For my surprise Cycles is almost twice faster... 1.5 min. vs 3 min. I try to achieve similar look, use same HDR and 3 area lights in same position, give a renders same treatment in post..... Can you say which is which :)

screenshot from MoI3D

screenshot from MoI3D

UV

UV

mess 1

mess 1

more mess :)

more mess :)

Iray

Iray